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Final Fantasy TCGLegend12-061L
Krile
Card Specifications
- Set
- Opus 12 - Opus XII
- Card Type
- Forward
- Element
- Earth
- Cost
- 2
- Job
- Warrior of Light
- Category
- V
- Power
- 5000
Abilities
When Krile enters the field, choose 1 Summon from either player's Break Zone. You can cast it as though you owned it this turn. If you cast it, remove that Summon from the game after use instead of putting it in the Break Zone.
1d: Choose 1 Summon from either player's Break Zone. You can cast it as though you owned it this turn. If you cast it, remove that Summon from the game after use instead of putting it in the Break Zone.