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Fenriloogamon - Booster SECRET CRISIS [BT17] (BT17-069) [R] Single Card
DigimonRareBT17-069

Fenriloogamon

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Royal Mail TrackedKent, UK
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Card Specifications

Set
Booster SECRET CRISIS [BT17]
Card Type
Digimon
Colour
Purple/Red/Purple/Red
Level
6
DP
11000
Form
Mega
Attribute
Virus
Digimon Type
Dark Animal/X Antibody/SoC
Digivolve Cost 1
PurpleRed 3 from Lv.5

Card Effect

Special Digivolution Condition Digivolve Lv.5 w/[SoC] trait: Cost 3 When Digivolving If [Eiji Nagasumi] is in this Digimon's digivolution cards, you may play 1 [Fenriloogamon] or [Kazuchimon] from your trash without paying the cost. At the next end of your opponent's turn, return that Digimon to the hand.All Turns Once Per Turn When one of your Digimon or Tamers that have the [SoC] trait or [Pulsemon] in their text is played, delete 1 of your opponent's Digimon with 10000 DP or less.

Inherited Effect

Your Turn While this Digimon has [Fenriloogamon] in its name, the turn end condition is the opponent having 3 or more memory.

Card Q&A

Q:The Digimon played using this card's [When Digivolving] effect digivolved. Is that Digimon returned to the hand at the end of my opponent's turn?

A:Yes, it's returned. In such cases, only the top card is returned to the hand and all digivolution cards are trashed.

Q:How does this card’s inherited effect work, exactly?

A:Normally, the turn will end and the turn will switch when the memory moves to 1 or more on your opponent's side. But while this effect is activated, the turn won't end unless the memory moves to 3 or more on your opponent's side. Your turn will continue when your opponent's memory is at 1 or 2.

Q:If the memory moves to 2 or less on my opponent's side during my opponent's turn, does the turn switch to my turn with this card's inherited effect?

A:No, this effect only applies during your turn. Your opponent's turn continues until the memory moves to 1 or more from your perspective.

Q:The memory moved to 3 or more on my opponent's side and the turn ended while this card's inherited effect was activated. If the memory moves to 1 or 2 on my opponent's side due to an [End of Your Turn] effect, does my turn continue?

A:Yes, your turn continues.

Q:When the memory moves to 3 or more on my opponent's side while this card's inherited effect is activated, does allow for attacking?

A:No. still requires the memory to be at 1 or more on your opponent's side for attacking. Attacking is possible when your opponent's memory is at 1 or more.